Center for Gaming Research

UNLV Lied Library

The Center for Gaming Research, inside UNLV's Lied Library, provides support for scholarly inquiry into all aspects of gambling, including the business of gaming, its economic and social impacts and its historical and cultural manifestations.

For statistics by state, visit the Jurisdictions page. For historical information on gaming corporations, visit the Companies Page.

The Reports page includes data on gaming at local, statewide, and national levels and a list of gambling-related dissertations, among other material.

The Occasional Paper Series features more in-depth academic work, and the Podcast page includes recordings of lectures and interviews with gaming executives and scholars.

For more information, visit the About page.

New and Featured

Podcast
>>Interview with Jack Effel, Vice President, International Poker Operations and Director, World Series of Poker at Harrah's Entertainment
June 14, 2010--from the World Series of Poker
download audio (mp3) - more podcasts

Report
>>>Baccarat: A Longitudinal Micro-Study
78 months of field results from one Atlantic City casino, 2004-20100

read report (pdf) - more reports

Paper
>>Pascale Nedelec. “Urban Dynamics in the Las Vegas Valley: Neighborhood Casinos and Sprawl,
This paper argues that neighborhood casinos, contrary to tourist-oriented casinos, are not urban forces that drive the growth of an urban area but reinforce the status quo of residential developments.  Neighborhood casinos have nevertheless become a major asset in the economic and social building of residential developments and community life.
read paper (pdf) - more papers

Exhibit
>>Neon Survey: Sunset to Sahara
In the summer of 2002, the Neon Museum commissioned a survey of the neon signs of the Las Vegas Strip corridor from Sunset to Sahara. This survey was designed to capture the artistic and historical significance of one of Las Vegas's most well-known art forms, neon. view exhibit | more exhibits

Report
>>Las Vegas Casino Twitter Usage
Industry averages, definitions, and raw data, from June 2010 pilot project
that launched the Center's analysis on the uses of social media by the gaming industry.
read report (pdf) - more reports

Recent Tweets from @unlvgaming


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Last modified Thursday, 22-Jul-2010 16:29:10 PDT